Now, we will add main.dart in order to create the final Material app. We'll create a stateless widget called MyApp and override the build() method:
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: ImageSuperResolution(),
);
}
}
Finally, we execute the code, as follows:
void main() => runApp(MyApp());
With that, we've finished creating an application that lets the user choose an image and modify its resolution.