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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Progressing to the next subpass

Commands that are recorded inside a render pass are divided into subpasses. When a set of commands from a given subpass is already recorded and we want to record commands for another subpass, we need to switch (or progress) to the next subpass.

How to do it...

  1. Take the handle of a command buffer that's being recorded and store it in a variable of type VkCommandBuffer named command_buffer. Make sure the operation of beginning a render pass was already recorded in the command_buffer.
  2. Specify how subpass commands are recorded: directly or through a secondary command buffer. Store the appropriate value in a variable of type VkSubpassContents named subpass_contents (refer to the Beginning a render pass recipe).
  3. Call vkCmdNextSubpass...
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