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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Creating an image view

Images are rarely used directly in Vulkan commands. Framebuffers and shaders (via descriptor sets) access images through image views. Image views define a selected part of an image's memory and specify additional information needed to properly read an image's data. That's why we need to know how to create an image view.

How to do it...

  1. Take the handle of a logical device and use it to initialize a variable of type VkDevice named logical_device.
  2. Use the handle of a created image to initialize a variable of type VkImage named image.
  3. Create a variable of type VkImageViewCreateInfo named image_view_create_info. Use the following values for its members:
    • VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO value for sType
    • nullptr value for pNext...
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