Blueprint communication
A crucial aspect of blueprints is their ability to communicate with each other. Their true power of interaction lies in communication. Imagine creating an immersive experience where you control characters or pawns, needing to interact with other blueprints to perform various actions, such as opening doors, turning on lights, or changing materials.
Even in traditional archviz, where stills and animations are prominent, having knowledge of interactive actors can prove useful. Correlating events, such as triggering complex animations based on specific conditions, can be achieved through blueprints (or animation tools like the Sequencer).
While blueprint communication may appear advanced, it’s not mandatory to master immediately (not for the project we’re developing in this book, at least). As your familiarity with Unreal grows, you can explore these functionalities at your own pace. Embrace the learning journey, as CGI and Unreal typically require...