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Architectural Visualization in Unreal Engine 5

You're reading from   Architectural Visualization in Unreal Engine 5 Create photorealistic architectural interior renderings in UE5

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Length 496 pages
Edition 1st Edition
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Author (1):
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Ludovico Palmeri Ludovico Palmeri
Author Profile Icon Ludovico Palmeri
Ludovico Palmeri
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Table of Contents (24) Chapters Close

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project FREE CHAPTER 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Exporting/importing with a traditional workflow

This is the most important workflow, even though it is not the one we will use as our primary one. This sentence may sound contradictory, but it is not. As already mentioned, the Datasmith workflow is the most useful for Archviz in general. However, it is mandatory to know the regular workflow for Unreal Engine in order to import all sorts of assets and pieces. This applies to many other things besides Archviz.

Exporting elements for use in Unreal is a straightforward process. We simply need to export our scene/assets in .fbx format, while making sure to check units, position, and orientation. As a general rule, consider these points:

  • Units inside Unreal are in centimeters. You can work in any unit you prefer, but make sure to convert the units during the export or import process (there are options for both). In general, this is automatically taken care of if you’re using Blender or 3ds Max on their default configuration...
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