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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
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Kumsal Obuz
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Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Exporting your game

So, you have a game. What now? You can keep running the game in the editor, as you’ve been doing all along. At some point, though, you’ll most likely want to show it to your friends and family or even deploy it somewhere public for everybody to look at it. This section will teach you how to export your game so that you can share your creation with the rest of the world.

Although we’ll only cover how to do it for Windows, Godot Engine is also capable of exporting your game to the following platforms:

  • Android
  • iOS
  • HTML
  • Linux
  • macOS
  • Universal Windows Platform (UWP)

Although exporting is usually a simple process, it would be wise to check the documentation since updates that platforms receive sometimes change the steps you must take. You can find the most comprehensive list of instructions here: https://docs.godotengine.org/en/3.4/tutorials/export/.

What about consoles?

Consoles are not part of the aforementioned...

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