Further reading
We mentioned the importance of topology, and it could be challenging to know what constitutes good or bad topology. So, to see more examples and benefit from other people’s expertise, refer to the following links:
- https://blender.stackexchange.com/questions/140963/do-i-have-bad-topology
- https://www.reddit.com/r/blenderhelp/comments/speyjs/is_this_bad_topology/
- https://www.pluralsight.com/blog/film-games/ngons-triangles-bad
Some 3D practitioners specialize only in animation. Although it’s possible to animate some Blender objects without rigging them, for example, cameras and lights to move them around the scene, most online courses usually cover rigging and animation topics together. The following is a list of online courses and material for you to further your knowledge in both of these domains: