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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Spawning particles


Now Tabs ended up with particle system assets, basically inside the content browser—just an asset within a folder. But how can these be used inside the game or the map itself?

Well, when it comes to the usability, Unreal is the master, and as with anything else within Unreal Engine/Editor, there are various ways to help you achieve your goals. These are common and yet known methods that you can follow in order to use any particle system you have made:

  • Drag and drop: This is the most common method, where you just drag the Particle System asset from the content browser, and drop it inside the map. But this method only comes into use when you are building the level, and you need to put some particles there by default, for example, when you need to put some fires around it.

  • Animation notifications: This one of my favorite methods, as when we used it to call logic through notifications before, while building enemies and the player; the same approach could be applied here as well...

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