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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

The fog effects


While all other engines support only the Fog feature, Unreal Engine's team decided to give us two types of fog, based on the targeted usage; each type has its own parameters that could be used to define its look. The two supported fog types are:

  • Atmospheric Fog

  • Exponential Height Fog

Atmospheric Fog

Atmospheric Fog gives you an approximation of light scattering through a planetary atmosphere:

Adding it

By adding an actor from the visual effects section of the Modes panel, you will have the Atmospheric Fog type installed into your level directly:

Here's how to add it:

In order to be able to control the final visual look of the recently inserted fog, you would have to make some tweaks to its properties attached to the actor:

  • Sun Multiplier: An overall multiplier for the directional light brightness. Increasing this value will not only brighten the fog color, but will also brighten the sky color as well.

  • Fog Multiplier: A multiplier that affects only the fog color (not the directional...

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