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Hands-On Object-Oriented Programming with Kotlin

You're reading from   Hands-On Object-Oriented Programming with Kotlin Build robust software with reusable code using OOP principles and design patterns in Kotlin

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789617726
Length 370 pages
Edition 1st Edition
Languages
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Authors (2):
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Abid Khan Abid Khan
Author Profile Icon Abid Khan
Abid Khan
Igor Kucherenko Igor Kucherenko
Author Profile Icon Igor Kucherenko
Igor Kucherenko
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started with Kotlin FREE CHAPTER 2. Introduction to Object-Oriented Programming 3. The Four Pillars of Object-Oriented Programming 4. Classes - Advanced Concepts 5. Data Collection, Iterators, and Filters 6. Object-Oriented Patterns in Kotlin 7. Coroutines - a Lightweight Thread? 8. Interoperability 9. Regular Expression and Serialization in Kotlin 10. Exception Handling 11. Testing in Object-Oriented Programming with Kotlin 12. Assessments 13. Other Books You May Enjoy

Chapter 2

  1. A class is a well-defined idea that explains the existence of an entity. A class is a template that contains lists of two things—attributes and behaviors. The object is an instance of a class, an entity that contains all attributes and behaviors that a class describes.
  2. Every class contains a number of attributes and behaviors. Attributes are the characteristics of the class that help to distinguish it from others. Behaviors are the tasks an object should perform.
  3. A constructor is a special type of function used to initialize the properties of the class. Kotlin provides three constructors—a default constructor, a primary constructor, and a secondary constructor.
  4. Function overloading is a feature where a class can have more than one function with similar names. Each function is uniquely identified by its parameters.
  5. Data classes are special types of classes...
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