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Mastering macOS Programming

You're reading from   Mastering macOS Programming Hands-on guide to macOS Sierra Application Development

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781786461698
Length 626 pages
Edition 1st Edition
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Authors (2):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
Gregory Casamento Gregory Casamento
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Gregory Casamento
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Toc

Table of Contents (21) Chapters Close

Preface 1. Hello macOS 2. Basic Swift FREE CHAPTER 3. Checking Out the Power of Xcode 4. MVC and Other Design Patterns 5. Advanced Swift 6. Cocoa Frameworks - The Backbone of Your Apps 7. Creating Views Programmatically 8. Strings and Text 9. Getting More from Interface Builder 10. Drawing on the Strength of Core Graphics 11. Core Animation 12. Handling Errors Gracefully 13. Persistent Storage 14. The Benefits of Core Data 15. Connect to the World - Networking 16. Concurrency and Asynchronous Programming 17. Understanding Xcodes Debugging Tools 18. LLDB and the Command Line 19. Deploying Third - Party Code 20. Wrapping It Up

A quick and simple sketch app

Just to give us something to type our experiments into, we will create an extremely simplistic app, one that will present a window into which the user can type a rate of sales tax and a pre-tax price, and will present the resulting price inclusive of sales tax.

It shall be called Sales Tax Calc. I know, it's not a brilliant name.

It is assumed the reader is able to create a new Xcode project from scratch, using Xcode 8 or later. If you are new to Xcode, this would be a good moment to consult one of the many excellent resources out there on getting started with Xcode. We'll wait here for you.

Create a new Xcode project called SalesTaxCalc, setting it to use Storyboards.

Drag four labels and two standard text fields onto the default View Controller's View object:

The two text fields and the label in the right-hand column will need to be connected to these outlets in the...

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