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Mastering macOS Programming

You're reading from   Mastering macOS Programming Hands-on guide to macOS Sierra Application Development

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781786461698
Length 626 pages
Edition 1st Edition
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Authors (2):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
Gregory Casamento Gregory Casamento
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Gregory Casamento
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Toc

Table of Contents (21) Chapters Close

Preface 1. Hello macOS 2. Basic Swift FREE CHAPTER 3. Checking Out the Power of Xcode 4. MVC and Other Design Patterns 5. Advanced Swift 6. Cocoa Frameworks - The Backbone of Your Apps 7. Creating Views Programmatically 8. Strings and Text 9. Getting More from Interface Builder 10. Drawing on the Strength of Core Graphics 11. Core Animation 12. Handling Errors Gracefully 13. Persistent Storage 14. The Benefits of Core Data 15. Connect to the World - Networking 16. Concurrency and Asynchronous Programming 17. Understanding Xcodes Debugging Tools 18. LLDB and the Command Line 19. Deploying Third - Party Code 20. Wrapping It Up

What Core Data is, and isn't

For the moment, we'll just talk very briefly about why we'd even need Core Data.

Core Data basically offers you a way to avoid reinventing the wheel every time you need to store, manage, and present data. We're all developers, we all need data management, and to a large extent (and I do mean large), Core Data saves us a ton of code writing, testing, and debugging, by exposing to us ready-rolled solutions for many of the tasks surrounding data.

Core Data is not a database. It contains abstractions of dealing with databases, and very efficient ones at that, but it is not a database as such, and it is much more than a wrapper around SQLite (for example). However, a lot of the concepts and nomenclature around Core Data are borrowed from the database world.

Core Data allows us to quickly, reliably, and efficiently deal with data, in a way that is consistent across apps...

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