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Mastering macOS Programming

You're reading from   Mastering macOS Programming Hands-on guide to macOS Sierra Application Development

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781786461698
Length 626 pages
Edition 1st Edition
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Authors (2):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
Gregory Casamento Gregory Casamento
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Gregory Casamento
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Toc

Table of Contents (21) Chapters Close

Preface 1. Hello macOS 2. Basic Swift FREE CHAPTER 3. Checking Out the Power of Xcode 4. MVC and Other Design Patterns 5. Advanced Swift 6. Cocoa Frameworks - The Backbone of Your Apps 7. Creating Views Programmatically 8. Strings and Text 9. Getting More from Interface Builder 10. Drawing on the Strength of Core Graphics 11. Core Animation 12. Handling Errors Gracefully 13. Persistent Storage 14. The Benefits of Core Data 15. Connect to the World - Networking 16. Concurrency and Asynchronous Programming 17. Understanding Xcodes Debugging Tools 18. LLDB and the Command Line 19. Deploying Third - Party Code 20. Wrapping It Up

Concurrency and Asynchronous Programming

Any program that you write for Mac OS will need to share the processor's computing power with other programs.

Any program you write for Mac OS will almost certainly run on more than one processor at the same time. That is, even if only one user is using it, it will still be running on more than one processor.

And the majority of programs you will write will sometimes need to ask other programs somewhere, anywhere on the planet, for their help.

Apps, programs, tasks, and processes, call them what you will and draw the dividing lines where you wish, are very sociable entities; working together is the essence of their being.

Welcome to concurrent and asynchronous programming.

As developers, it is our responsibility to ensure that this cooperation between processes runs smoothly, efficiently, and reliably. It is the responsibility of this chapter to ensure that, after working...

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