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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Planning the zombie Artificial Intelligence


The zombie character needs intelligence, that is, the ability to take appropriate actions and responses in front of the player. Specifically, the zombie should balance actions between idling, chasing, and attacking at appropriate times. To achieve this, we'll need Artificial Intelligence (AI). This essentially involves coding functionality to help the computer make good decisions under specific conditions where multiple outcomes are possible. AI (for video games) is not, however, about coding an inward consciousness or phenomenology; and it's not about replicating the workings of the human mind. Rather, it's about deciding how NPCs behave, creating the illusion or appearance of intelligence, to enhance the experience and realism for the player. For the zombie, we'll code AI by using Finite State Machines (FSMs).

The FSM is essentially a decision-making structure. The simplest example of an FSM is a traffic light. This exists in only one of three...

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