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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Saving data - binary files


If PlayerPrefs, INI files, XML files, or JSON files don't meet your needs, then binary files might be exactly what you're looking for. If you don't want to save data that gamers can open, read, and change, then binary is the preferred option. Binary files typically produce the smallest file size and are non-readable. Their disadvantage is difficulty of debugging (because you cannot easily verify their contents), and other applications cannot import and parse them because they conform to no other, established, standard; they don't know how your data is structured. To get started with using binary files, add the serializeTransformBinary.cs script file to your project; comments that follow:

using System.Collections; 
using System.Collections.Generic; 
using UnityEngine; 
using System.Runtime.Serialization.Formatters.Binary; 
using System.IO; 
//------------------------------------------ 
[System.Serializable] 
public class TransformDataBinary 
{ 
   public float PosX...
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