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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

The FPS charts

The console is not only made for immediate toggles or displays or even an immediate value change. Using console commands such as StartFPSChart and StopFPSChart will allow you to generate a performance chart over a period of time:

The FPS charts

Using such a command will generate a *.csv file in the Profiling folder which is located at ProjectFolder]\Saved\Profiling\SubwayPatrol\FPSChartStats)\ [Date of today]\.

Then you can easily load that *.csv file with Excel or any similar app. Then you can check the values you want which is very straightforward. Once you open the file in Excel, just mark the cells you want to visualize, and create a chart for it:

The FPS charts

It might be a very useful step to get the stat unit times over a period of time where you suspect some performance issues:

The FPS charts

The *.csv file is not only what you get, but it is the most important one. You also get a *.log file which contain lots of useful information along with two tables of HTML files that hold some more info about the frames. And...

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