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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

The view modes and visualizers

The view modes are one of the easiest ways in Unreal Engine that you can use to isolate some behaviors. They look like just a combination of show flags within the editor UI, but they hold much of Unreal's power. And they are almost the same as the show flags we discussed previously that can use the ViewMode console command to switch between them (check the previous paragraph, if you have already forgotten). But their job is limited to displaying some of the final picture aspects, or even the full final picture. As you know, the result you see on screen is basically a combination of different kinds of layers, and here you can separate them!

The view modes and visualizers

As you can see, their names imply what exactly you should expect on switching to one of them. For example, the Reflections view mode will help you to easily see and focus on the reflections only. Another benefit is that you can use the shortcuts as defines to make your workflow even faster; just hold the Alt, and keep...

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