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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Terrain construction


Now let's start sculpting the terrain. With the terrain object selected, click the leftmost palette icon from the Object Inspector (the Raise/Lower terrain tool), available from the Terrain component. This lets you select brush shapes to paint terrain details. Select a soft, round brush and use a large brush size (using the Brush Size slider), along with the Opacity setting to set brush strength. Click and drag over the terrain to paint landscape details. Create some hills and mountains for the landscape. See Figure 7.7. Remember, you can hold down the Shift key while clicking to reverse (or lower) the terrain painting, if needed:

Figure 7.7: Viewing and editing the terrain settings

If the terrain appears too rough to be natural, you can easily smooth out details by switching to the Smooth Height tool. To do this, click on the third button in the Terrain component. See Figure 7.8. When you select this tool, you can choose the Brush Shape, Brush Size, and Opacity as before...

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