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Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

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Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
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Alan Thorn
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Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Test your knowledge

Q1. Particle Systems do NOT support object collisions.

  • A. FALSE
  • B. TRUE

Q2. FSM stands for…

  • A. Finite State Machine
  • B. Full Static Method
  • C. Fast Linear Mode
  • D. Fetch Sort Master

Q3. Oculus Rift is supported on Mac computers.

  • A. True
  • B. False

Q4. OVRInput is primarily used to…

  • A. Read input from Oculus Touch Controllers
  • B. Read the orientation of the HMD
  • C. Read the player position in the tracking space
  • D. Reset the player position
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