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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Slideshow with the Google Places API photos


In the previous chapter, we used the Google Places API in order to populate the place markers around the map with a radar search. Now, as we have the player interacting with a marker, we want them to be able to visualize information about the location. We can do that by executing a detail query about the place, which will return additional information as well as the attached photos. Those photos will be used to create a slideshow for the player while visiting the place.

Along with the slideshow, we will also add text about the place name and the current rating. Later, we will use the rating to determine what cooking monsters a place will want to purchase and for how much.

You will need the Google Places API key that we generated in the previous chapter in order to complete the configuration in the next section. If you jumped ahead from an earlier chapter, review the process for generating the API key in the previous chapter.

We will start by adding...

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