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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Routing audio signals in the mixer to effects

You have most likely already have seen the Send and Receive effects listed on the effects context menu in one of the previous exercises. While they are considered effects, they really are a way of routing a group signal to another group for additional processing. This allows us to split and combine multiple signals through the same group or multiple groups for additional effects processing. The following is a diagram showing how this may work and a sample of the type of effects that use multiple signal processing:

Mixer signal routing through return effects groups

The preceding diagram represents the routing we will connect in the next exercise. For simplicity, the Interface mixer group, which is just a placeholder for now, was removed. As the diagram shows, the Direct and Ambient groups will have their signal split to the Master...

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