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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations 2. Working with the Animation View FREE CHAPTER 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Using root motion to steer a character


In this recipe, we will use animations to move and steer our character.

Getting ready

To use root motion for steering, you need to prepare a character with at least four animations: Idle, WalkForward, WalkLeft, and WalkRight. WalkRight and WalkLeft should make the character walk in circles (clockwise and counterclockwise). You don't need to create a full circle, just make sure that the start and end poses of the animation look similar. As always, all the animations should have contact points of the feet in the same normalized time. Make sure not to switch the left and right foot. If you start the WalkForward animation with the left foot forward, both WalkLeft and WalkRight animations should also start with the left foot forward, as shown in the following screenshot:

Steering animations using root motion

You can also use the example project; go to the Chapter 04 Character movement\Recipe 03 Using root motion to steer a character directory. You can find the...

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