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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations 2. Working with the Animation View FREE CHAPTER 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Destructible objects


In this recipe, we are going to create a simple destructible object.

Getting ready

To follow this recipe, you will need an object with two states: normal and shattered. The shattered object is a cut-to-pieces version of the normal one. Each piece of the fractured object should be a separate game object. See the following screenshot (we are using Blender fracture tools to fracture a simple sphere):

Normal ball and a fractured one: each fractured element is a separate game object

You can also download the provided example Unity project and go to the Chapter 09 Physics and animations\Recipe 03 Destructible objects directory. You can find the Example.unity scene there. If you play the game, you will see a ball falling down. When it hits the ground, it will be fractured into pieces.

How to do it...

To create a destructible object, follow these steps:

  1. Import the normal and shattered objects to Unity. In our example, we have an object called Ball and the other one is called BallFractured...
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