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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Toc

Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Applying and modifying our shop scripts

Let's briefly recall the purpose of the ShopPiece script. Each button in the selection grid will be given information from a scriptable object that will customize the button's name, description, value, and image. Because the buttons have changed from being 3D assets to 2D ones, we need to alter and add some more code to make this work.

To modify ShopPiece so that it's compatible with our new 2D button, do the following:

  1. In the Project window in the Unity Editor, navigate to the Assets/Resources/Script folder.
  2. Double-click the ShopPiece script to open the file.

The first line of code will allow our new code support to grab references from the Text component on the 00 game object.

  1. Enter the following piece of code at the top of the ShopPiecescript:
          using UnityEngine.UI;
        

The second modification to make will be...

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