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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Toc

Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Creating sounds for the player's bullets

Up until now, our game has been silent, but sound is an important factor in any game. In this section, we will be introducing our first sound component. We will make a start by creating sound effects for when our player fires a bullet.

Feel free to add your own type of bullet sound if you wish. You can add sound to your player's standard bullets as follows:

  1. In the Unity editor, navigate to the Project window and create a new folder inside the Resources folder. Name the new folder Sound.
  2. Drag and drop the Player_Bullet prefab from the Project panel into the Hierarchy panel.
  3. With Player_Bullet still selected, click on the Add Component button in the Inspector panel.
  4. In its dropdown, start typing (and select) Audio Source.
  5. Drag and drop the PlayerLaser.mp3 file into the AudioClip section of the Audio Source component. The following screenshot shows Player_Bullet selected...
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