Summary
So far, we learned the essential steps to prepare our scenes before importing them into Unreal Engine 5. We discussed two primary workflows, one for images and animations that utilize the Lumen system, and another for baked light scenes. Remember that generally, we recommend going for the first workflow since it is more versatile and flexible, but the second one is still useful for specific cases such as VR and mobile applications. However, it used to be the most common method for building photorealistic scenes in Unreal Engine 4.
We also learned how to prepare primary elements such as walls, floors, and structures, as well as secondary elements such as doors, props, and furniture, in terms of meshes, polycount, and UVW coordinates. Additionally, we covered how to export regular assets and scattered compositions, such as grass and foliage, while paying attention to texel density and the importance of using UDIMs.
Best practices:
- Organize your assets with a clear...