Part 4:Building a Complete Low Poly Scene
Now that you have a collection of useful assets, it’s time to do something with them. In this part, you’ll learn how to build a complete scene. You’ll start by creating a reference and blocking it out, then you’ll move on to placing your assets. At the end of this part, you’ll create a finished, beautiful render of your scene.
This part has the following chapters:
- Chapter 12, Blocking Out the Scene
- Chapter 13, Building the Scene
- Chapter 14, The Big Render
- Chapter 15, Appendix