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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

The GPU visualizer

The GPU visualizer is the place where you can see a visualization of each unit performance within the GPU. As you might know, the GPU has many different units working in parallel in order to do all the requested calculations. But sometimes some of these units hit their bounds, and can't process any more or any faster, and here comes the lag and performance issues based on the rendering pipeline. It is common, by the way, and it doesn't mean your content is that bad, but you can be bound by different units for different parts of the frame every day with the most complex and at the same time with the simplest projects!

But using the GPU visualizer will allow you to look at the parts where there is a bottleneck, and then you would know exactly what needs fixing. Because the visualizer is not embedded inside the editor UI by default, we have to launch it through the console (the same way you did before for the show flags), but this time you need to display the editor...

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