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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Adding animations to the UI


Animations can be complex, but for the UI it is usually simple positioning over time, and this is usually triggered at a particular moment, and is not running all the time. Having animations in the UI might distract the player, that's why you've to be very careful while creating UI animations, as they have to be only informative, and not distracting.

So, what am I going to animate here?

Well, my plan is to create an animation clip to the value of the coins (the text component) in order to show to the player where the collected coin value went, and what values in the UI have been increased. It is this type of effect that you usually see in RPG games.

Now, from the Animations section, all you need to do is to create a new animation using the +Animation button and give it a name.

If you've noticed, the whole animation panel was grayed out (disabled) until you created a new animation clip, which will enable the animation toolbar button.

From within the animation toolbar...

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