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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Destroying an image

Images that won't be used any more should be destroyed to release their resources.

How to do it...

  1. Take a logical device and store its handle in a variable of type VkDevice named logical_device.
  2. Use the image's handle to initialize a variable of type VkImage named image.
  3. Call vkDestroyImage( logical_device, image, nullptr ). Provide the handle of the logical device, the handle of the image, and a nullptr value.
  4. For safety reasons, assign a VK_NULL_HANDLE value to the image variable.

How it works...

Images are destroyed through a single call of the vkDestroyImage() function. For it,...

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