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Flutter for Beginners

You're reading from   Flutter for Beginners An introductory guide to building cross-platform mobile applications with Flutter 2.5 and Dart

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Product type Paperback
Published in Oct 2021
Last Updated in Oct 2021
Publisher Packt
ISBN-13 9781800565999
Length 370 pages
Edition 2nd Edition
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Authors (2):
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Thomas Bailey Thomas Bailey
Author Profile Icon Thomas Bailey
Thomas Bailey
Alessandro Biessek Alessandro Biessek
Author Profile Icon Alessandro Biessek
Alessandro Biessek
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Introduction to Flutter and Dart
2. Chapter 1: An Introduction to Flutter FREE CHAPTER 3. Chapter 2: An Introduction to Dart 4. Chapter 3: Flutter versus Other Frameworks 5. Chapter 4: Dart Classes and Constructs 6. Section 2: The Flutter User Interface – Everything Is a Widget
7. Chapter 5: Widgets – Building Layouts in Flutter 8. Chapter 6: Handling User Input and Gestures 9. Chapter 7: Routing – Navigating between Screens 10. Section 3: Developing Fully Featured Apps
11. Chapter 8: Plugins – What Are They and How Do I Use Them? 12. Chapter 9: Popular Third-Party Plugins 13. Chapter 10: Using Widget Manipulations and Animations 14. Section 4: Testing and App Release
15. Chapter 11: Testing and Debugging 16. Chapter 12: Releasing Your App to the World 17. Other Books You May Enjoy

Summary

In this chapter, we have explored a wealth of Flutter plugins and have hopefully given you a taste of all the options available to you as you develop your Flutter apps.

We started by looking at the Firebase service and all the plugins available within that. Firebase is certainly an easy way to get up and running with features that can often take months to develop, and if created bespoke will probably cost more and be less secure. These plugins included all the core capabilities that are needed within an app, including authentication, data and document storage, push notifications, analytics, and server-side functions. Additionally, we looked at how we can monetize our app through the AdMob plugin.

Next, we looked at some plugins that exercise the features of the device they are running on. This is certainly an area that could be explored a lot further via the pub.dev site. These plugins allow you to create a great UX, from using media such as videos, cameras, documents...

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