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Rust Essentials

You're reading from   Rust Essentials A quick guide to writing fast, safe, and concurrent systems and applications

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788390019
Length 264 pages
Edition 2nd Edition
Languages
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Toc

Table of Contents (13) Chapters Close

Preface 1. Starting with Rust FREE CHAPTER 2. Using Variables and Types 3. Using Functions and Control Structures 4. Structuring Data and Matching Patterns 5. Higher Order Functions and Error-Handling 6. Using Traits and OOP in Rust 7. Ensuring Memory Safety and Pointers 8. Organizing Code and Macros 9. Concurrency - Coding for Multicore Execution 10. Programming at the Boundaries 11. Exploring the Standard Library 12. The Ecosystem of Crates

Getting input from the console


Suppose we want to capture the nickname of our player(s) before starting the game, how would we do that? Input or output functionality is handled by the module io in the crate std. It has a function stdin() to read input from the console. This function returns an object of type Stdin, which is a handle to the input stream. The object Stdin has a method read_line(buf) to read a full line of input, that ends with a new line character (that is, when the user hits Enter). This input is read into a String buffer buf. A method is a name for a function defined for a certain type, and it is called using dot notation, like object.method (see Chapter 6, ;Using Traits and OOP in Rust).

So our code will look like this:

let mut buf = String::new(); 
io::stdin().read_line(&mut buf); 

But that is not good enough for Rust, it gives us the following warning:

warning: unused result which must be used

Rust is foremost a safe language and we must be ready to cope with everything...

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