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Realistic Asset Creation with Adobe Substance 3D

You're reading from   Realistic Asset Creation with Adobe Substance 3D Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803233406
Length 486 pages
Edition 1st Edition
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Author (1):
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Zeeshan Jawed Shah Zeeshan Jawed Shah
Author Profile Icon Zeeshan Jawed Shah
Zeeshan Jawed Shah
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Getting Started with Adobe Substance 3D Painter 2. Chapter 2: Working with Assets in Adobe Substance 3D Painter FREE CHAPTER 3. Chapter 3: Working with Layers and Maps in Adobe Substance 3D Painter 4. Chapter 4: Working with Masks in Adobe Substance 3D Painter 5. Chapter 5: Working with Advanced Tools in Adobe Substance 3D Painter 6. Chapter 6: Working with Materials and Smart Materials in Adobe Substance 3D Painter 7. Chapter 7: Getting Started with Adobe Substance 3D Designer 8. Chapter 8: Nodes in Adobe Substance 3D Designer 9. Chapter 9: Blending Modes in Adobe Substance 3D Designer 10. Chapter 10: Creating a Television Shelf in Adobe Substance 3D Designer 11. Chapter 11: Adobe 3D Sampler at a Glance 12. Chapter 12: Getting Started with Adobe Substance 3D Stager 13. Chapter 13: Models, Materials, and Lights in Adobe Substance 3D Stager 14. Chapter 14: Cameras and Rendering inside Adobe Substance 3D Stager 15. Index 16. Other Books You May Enjoy

The Flood Fill node

Flood Fill is a part of a complex series of effects that enable you to greatly increase the diversity of a straightforward binary tile texture. It is not meant to be used on its own. Rather, it serves as a starting point for other Flood Fill effects. This segmented, separate data provides a more adaptable, effective, and harm-free method.

The Flood Fill node works with a secondary Flood Fill effect node, which includes Flood Fill to Gradient, Flood Fill to Color or Grayscale, Flood Fill to Random Color, Flood Fill to Random Grayscale, Flood Fill Mapper, Flood Fill to bbox size, Flood Fill to Position, Flood Fill Mapper, and Flood Fill to Index. However, we will only work on Flood Fill to Random Grayscale, Flood Fill to Position, and Flood Fill to Gradient, because these three are the most frequently used Flood Fill nodes.

The input map must be suitable for Flood Fill for it to function. An ideal binary map (black and white exclusively, no grayscale) would...

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