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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Creating an AR scene

In this section, we'll add an AR Session and AR Session Origin object to a new scene. The AR Session component is necessary for any AR scene as it enables the AR experience, so let's start with that:

  1. Create a new scene by selecting File | New Scene from the Application menu.
  2. Save the new scene by pressing Ctrl + S or selecting File | Save from the Application menu and name it as ARScene. You should save the scene regularly to ensure you don't lose progress.
  3. Once the scene is saved, select GameObject | XR | AR Session from the Application menu. You can also access this menu by right-clicking in the Hierarchy panel. We won't be interacting with the session object, but it provides the setup we need to work with AR:

    Figure 13.15 – Adding an AR Session object

    An AR Session is an integral part of an AR scene. It controls the life cycle of the AR experience by enabling it on startup and disabling AR if the component is disabled...

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