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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Customizing controls

You may not like the default controls and key combinations associated with the input axes—Horizontal, Vertical, and Fire1. Perhaps you want to change them. Even if you don't want to change the controls for this game, you most certainly will in a future project, so it's good to know how.

The input axes are read using the Input.GetAxis function (shown earlier) and are specified by human-readable names, but it's not immediately clear how Unity maps specific input buttons and devices to these virtual axes. Here, we'll see how to customize them. To get started, do the following:

  1. Access the input settings by navigating to Edit | Project Settings from the Application menu.
  2. Select Input Manager in the Project Settings window that opens.

On selecting this option, a collection of custom-defined input axes appears as a list. This defines all the axes used by the input system. The Horizontal and Vertical axes should be listed...

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