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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction 2. Let's Make a Game! FREE CHAPTER 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Summary


Wow! We've learned a lot in this chapter.

We created a blank game and added a jungle scene. We then downloaded a monkey actor from StencylForge and added a behavior to control it with the keyboard.

The next step was to use StencylForge again, to find an appropriate tileset to create some interesting content for our Jungle scene.

To ensure that the actor couldn't fall off the edge of the scene, we attached the Cannot Exit Scene behavior, and then we attached the Camera Follow behavior to the monkey, so it could run and jump along the whole length of the scene, while the scenery automatically scrolled to keep up with it.

In the final part of the chapter we made the platform game design more interesting and considered some challenges that might make our game more fun to play.

We've made quite amazing progress in just one chapter—we have all the basic mechanics in place for our platform game. However, there are two vital elements missing—we need some enemies to avoid, and we also need a challenge...

You have been reading a chapter from
Learning Stencyl 3.x Game Development: Beginner's Guide
Published in: May 2013
Publisher: Packt
ISBN-13: 9781849695961
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