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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction 2. Let's Make a Game! FREE CHAPTER 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Examining platform differences


When designing a game for use on a mobile device, we need to take into account a number of considerations relating to the form of the device, the way that the user holds it and interacts with it. We may also need to take other issues into consideration — mobile devices are usually far less powerful than desktop computers and laptops, so we need to be careful to ensure that our game will not slow down due to intensive processing of graphics. Following is a list of some of the issues that we need to consider when developing for mobile devices:

  • Large or numerous graphics can quickly deplete a mobile device's memory capacity

  • Too many onscreen actors can slow a game down so that it is no longer playable

  • The player is unlikely to have a keyboard or mouse with which to control the game

  • The mobile device may have a small screen, making it difficult for the player to see important gameplay elements and controls

  • Mobile games can be stopped and restarted at any time, such...

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