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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Adding an achievement

Achievements add a second layer of fun to your game and create replay value. To demonstrate a Game Center achievement, we will add a reward for collecting 200 coins without dying.

Creating a new achievement in iTunes Connect

Just like the leaderboard, we first need to create an iTunes Connect record for our achievement. Follow these steps to create the record:

  1. Log into iTunes Connect and navigate to the Game Center page for your app.
  2. Underneath the leaderboards list, locate and click the Add Achievement button.
  3. Fill out the information for your achievement. Here are my values:
    Creating a new achievement in iTunes Connect

    Note

    Let's take a look at each field:

    • Reference Name is the name iTunes Connect will use internally to refer to the achievement
    • Achievement ID is the unique identifier we will use to reference this achievement in our code
    • You can assign a Point Value to each achievement so players can earn more achievement points as they collect new achievements
    • Hidden and Achievable More Than Once are self-explanatory...
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