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Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
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Author (1):
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Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Animations for damage and game over


We will use SKAction sequences to create fun animations when the player takes damage. By combining actions, we will grant temporary safety in a damaged state after the player hits an enemy. We will show a fade animation that slowly pulses at first and then speeds up as the safe state starts to wear off.

The damage animation

To add the new animation, add this code at the bottom of the Player class createAnimations function:

// --- Create the taking damage animation --- 
let damageStart = SKAction.run { 
    // Allow the penguin to pass through enemies: 
    self.physicsBody?.categoryBitMask = 
        PhysicsCategory.damagedPenguin.rawValue 
} 
// Create an opacity pulse, slow at first and fast at the end: 
let slowFade = SKAction.sequence([ 
    SKAction.fadeAlpha(to: 0.3, duration: 0.35), 
    SKAction.fadeAlpha(to: 0.7, duration: 0.35) 
    ]) 
let fastFade = SKAction.sequence([ 
    SKAction.fadeAlpha...
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