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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Specifying pipeline dynamic states

Creating a graphics pipeline requires us to provide lots of parameters. What's more, once set, these parameters can't be changed. Such an approach was taken to improve the performance of our application and present a stable and predictable environment to the driver. But, unfortunately, it is also uncomfortable for developers as they may need to create many pipeline objects with almost identical states that differ only in small details.

To circumvent this problem, dynamic states were introduced. They allow us to control some of the pipeline's parameters dynamically by recording specific functions in command buffers. And in order to do that, we need to specify which parts of the pipeline are dynamic. This is done by specifying pipeline dynamic states.

How to...

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