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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Destroying a swapchain

When we are done using a swapchain, because we don't want to present images any more, or because we are just closing our application, we should destroy it. We need to destroy it before we destroy a presentation surface which was used during a given swapchain creation.

How to do it...

  1. Take the handle of a logical device and store it in a variable of type VkDevice named logical_device.
  2. Take the handle of a swapchain object that needs to be destroyed. Store it in a variable of type VkSwapchainKHR named swapchain.
  3. Call vkDestroySwapchainKHR( logical_device, swapchain, nullptr ) and provide the logical_device variable as the first argument and the swapchain handle as the second argument. Set the last parameter to nullptr.
  4. For safety reasons...
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