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Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
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Authors (2):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
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Toc

The game

In this chapter, the goal for our game is to apply the walk animation when the player is moving. Furthermore, we will prepare the jump animation for the next chapter. To achieve that, we need to set up the rest of the transitions.

In the Animator window, let's add a new transition from WalkAnim to Idle and name it StopWalking. Then, we need to add a condition that will trigger the transition. This transition will use the parameter PlayerSpeed so that when its value becomes less than one the transition is triggered.

The game

Now that the transitions between Idle and WalkAnim are ready, let's do the same to the JumpAnim state.

We need to make a transition from the Idle state to the JumpAnim state and vice-versa; we will name them StartJump and EndJump, respectively.

However, we are going to need another parameter to see if the player is currently jumping. We can do this by adding another parameter named Jump as a Boolean in the Animator window and set it to false.

This is what the...

You have been reading a chapter from
Unity 5.x 2D Game Development Blueprints
Published in: Sep 2016
Publisher: Packt
ISBN-13: 9781784393106
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