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Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
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Authors (2):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
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Building a cool level

Now that we have the character fully animated and controllable, it's time to build a cool level to let him move in. In order to organize the level, we can follow these steps:

  1. Delete both Floor_1 and Floor game objects (since we start from scratch).
  2. Create two new objects, Level and Floors_1. Reset their position (all zeros) and scale (all ones).
  3. Create a Floor_1 game object from the tile we want to use. Furthermore, set its scale to (2.15,2,1). Finally, add a Box Collider 2D.
  4. Parent them to each other in the following order: Floor | Floors_1 | Floor_1, as shown in the following image:

    Building a cool level

    This is what the Inspector should look like:

    Building a cool level

  5. Add the component PlatformEffector2D to the object Floor_1. To easily find it, you can use the search tool or navigate to Component | Physics 2D.
  6. Check the Used By Effector variable in the collider to True.
  7. Change the PlatformEffector2D component to match the following image:

    Building a cool level

  8. In the Box Collider 2D component of Floor_1, use Slippery as the...
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