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Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
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Authors (2):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
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Toc

Approaching UI

We will learn about some more advanced features of User Interfaces (UI) in Chapter 8, User Interface for the Tower Defense Game. However, I recommend that you read a specific book about UI, if you want to master it. For instance, Unity UI Cookbook, Packt Publishing.

To make our level a little more enjoyable, we should add some UI elements to indicate the player's health and score. So let's do that!

In order to add some UI elements, we need a canvas. Usually, every time we create a UI element for the first time in the scene, a canvas is created as well. However, you can also create one by right-clicking in the Hierarchy panel and then clicking on UI | Canvas. A new object is added to our scene, with the name Canvas.

A canvas is an area that all UI elements must be children of. Let's start by adding some UI text under it. We can add it by right-clicking on the Hierarchy panel and then UI | Text. As a result, a new object named Text under Canvas has been created...

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