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Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
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Authors (2):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
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Toc

Dressing up our hero


To make our character more interesting, let's add some items to the player. Drag the following sprites from the Project panel onto the Player object:

  • roguelikeChar_transparent6_0, rename it to Hair and set the Order in Layer variable to 11

  • roguelikeChar_transparent3_0, rename it to Top and set the Order in Layer variable to 12

  • roguelikeChar_transparent2_0, rename it to Bottoms and set the Order in Layer variable to 11

  • roguelikeChar_transparent5_0, rename it to Weapon and set the Order in Layer variable to 13

  • roguelikeChar_transparent4_0, rename it to Shield and set the Order in Layer variable to 14

  • roguelikeChar_transparent7_8, rename it to Helmet and set the Order in Layer variable to 12

Reset the Rect Transform for all of the preceding objects, and as a result, our hero should be cool, as below:

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