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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations 2. Working with the Animation View FREE CHAPTER 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Using root motion to drive a NavMesh Agents' movement with animations


In this recipe, we will use root motion to move and steer a character with a NavMesh Agent component. This can be used to get rid of foot sliding in this type of character.

Getting ready

We are going to use the same character as in the previous recipe with all its animations. You should have a character with at least the Idle, WalkLeft, WalkForward, and WalkRight animations ready and set up in the Animator Controller the same way as in the Using root motion to steer a character recipe. You can also go to the Chapter 04 Character movement\Recipe 07 Using root motion to drive Navmesh Agents movement with animations directory. You will find an Example.unity scene there. Open it, play the game, and click on the ground to make the characters move using NavMesh Agents and root motion.

How to do it...

To use root motion for moving and steering a character with Nav Mesh Agent component, follow these steps:

  1. Import the character with...
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