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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations 2. Working with the Animation View FREE CHAPTER 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Using root motion to drive Rigid Body characters' movement with animations

This recipe describes a very important concept called root motion. It allows the extraction of translation and rotation data from an animation and applies it to our character in the game.

Getting ready

To use root motion, first you need to create a character with a walk or run animation, that has translation in it; see the following screenshot:

Frames of a run animation using root motion. The character is animated with root node translation

If you are using a Humanoid character, the hip bone is used as the root node, the one describing root motion. So hip translation will describe the translation of the character in game (you can still have motion...

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