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Electron Projects

You're reading from   Electron Projects Build over 9 cross-platform desktop applications from scratch

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Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838552206
Length 436 pages
Edition 1st Edition
Languages
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Authors (2):
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Denys Vuika Denys Vuika
Author Profile Icon Denys Vuika
Denys Vuika
Philipp Langhans Philipp Langhans
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Philipp Langhans
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Toc

Table of Contents (12) Chapters Close

Preface 1. Building Your First Electron Application FREE CHAPTER 2. Building a Markdown Editor 3. Integrating with Angular, React, and Vue 4. Building a Screenshot Snipping Tool 5. Making a 2D Game 6. Building a Music Player 7. Analytics, Bug Tracking, and Licensing 8. Building a Group Chat Application with Firebase 9. Building an eBook Editor and Generator 10. Building a Digital Wallet for Desktops 11. Other Books You May Enjoy

Controlling sprite speed

In the update calls, we have been incrementing the position of the ship sprite by 2. In real life, however, you may want to store that value as a global constant or a centralized setting. In this case, changing the overall speed means that we need to update a single constant or variable, instead of refactoring the whole game.

We have already moved the screen size into constants; let's do the same with the speed:

  1. Introduce a new constant called shipSpeed and set its value to 2:
      const screenWidth = 800;
const screenHeight = 600;
const shipSpeed = 2;
  1. Now, update all of the existing code and use the shipSpeed constant in all of the places you need to increment or decrement the position of the ship, as shown in the following code:
      function update() {
// RIGHT button
if (cursors.right.isDown) {
ship.x +=...
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