Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Electron Projects

You're reading from   Electron Projects Build over 9 cross-platform desktop applications from scratch

Arrow left icon
Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838552206
Length 436 pages
Edition 1st Edition
Languages
Arrow right icon
Authors (2):
Arrow left icon
Denys Vuika Denys Vuika
Author Profile Icon Denys Vuika
Denys Vuika
Philipp Langhans Philipp Langhans
Author Profile Icon Philipp Langhans
Philipp Langhans
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Building Your First Electron Application FREE CHAPTER 2. Building a Markdown Editor 3. Integrating with Angular, React, and Vue 4. Building a Screenshot Snipping Tool 5. Making a 2D Game 6. Building a Music Player 7. Analytics, Bug Tracking, and Licensing 8. Building a Group Chat Application with Firebase 9. Building an eBook Editor and Generator 10. Building a Digital Wallet for Desktops 11. Other Books You May Enjoy

What this book covers

Chapter 1, Building Your First Electron Application, prepares the environment and gets you started with Electron development.

Chapter 2, Building a Markdown Editor, gets you familiar with the main building blocks of the typical Electron-based application.

Chapter 3, Integrating with Angular, React, and Vue, covers modern frontend Javascript frameworks, such as Angular, React.js, and Vue.js, and explains how to integrate them with Electron apps to build cross-platform desktop applications that can share their code base with their website counterparts.

Chapter 4, Building a Screenshot Snipping Tool, covers working with the native image capturing API in Electron, system tray integration, and keyboard handling.

Chapter 5, Making a 2D Game, covers integrating a JavaScript-based game engine and handling game loops, loading external resources, and practicing communication between Main and Renderer processes.

Chapter 6, Building a Music Player, covers building a simple desktop music player with playlist support and custom album art.

Chapter 7, Analytics, Bug Tracking, and Licensing, gives essential information for developers that want to monitor Electron application in production, track errors and crashes, analyze a real-time user base, and more.

Chapter 8, Building a Group Chat Application with Firebase, covers creating an Electron application with group chat features, integrating with Google Firebase services for mobile apps, configuring Google Authentication, and storing application data in the cloud.

Chapter 9, Building an eBook Editor and Generator, covers creating a simple cross-platform book editor, utilizing Docker to generate PDF and ePub books, and previewing the resulting PDF files in the separate Electron windows.

Chapter 10, Building a Digital Wallet for Desktops, covers developing a simple digital wallet application that integrates with external services and connecting to locally running servers.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image