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Hands-On Android UI Development

You're reading from   Hands-On Android UI Development Design and develop attractive user interfaces for Android applications

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788475051
Length 348 pages
Edition 1st Edition
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Author (1):
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Jason Morris Jason Morris
Author Profile Icon Jason Morris
Jason Morris
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Table of Contents (15) Chapters Close

Preface 1. Creating Android Layouts FREE CHAPTER 2. Designing Form Screens 3. Taking Actions 4. Composing User Interfaces 5. Binding Data to Widgets 6. Storing and Retrieving Data 7. Creating Overview Screens 8. Designing Material Layouts 9. Navigating Effectively 10. Making Overviews Even Better 11. Polishing Your Design 12. Customizing Widgets and Layouts 13. Activity Lifecycle
14. Test Your Knowledge Answers

Creating the data model


At this point in the application, it's time to build a simple data model that the user interface will back onto. Each claim will be represented by a ClaimItem object, and will contain any number of Attachment objects, each of which will reference the File that was attached, and have a marker to help decide how the attachment should be previewed. All these classes will need to be Parcelable, because they need to be saved in the CaptureClaimActivity. The CaptureClaimActivity will also use them as input and output parameters, and any time an object needs to be passed as a parameter to or from an Activity, it needs to be Parcelable.

You'll also be creating a Category enum that links the Android IDs to an internal model that can be stored without having to worry about the Android IDs changing their values as the application evolves.

Creating the Attachment class

The Attachment class represents files that have been attached to a ClaimItem by the user. These should always be...

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